
It is easy to find out, this is a significant Dark Age bonus, and it means much more than for example the Briton one, which is cool enough already on its own. On a usual land map with 2 boars and 4 deers in the neighbourhood, it means 1240 food that is collectible 50% faster. Mongols probably never have to search for a McDonald’s Drive Thru in the middle of the dreary plains of Mongolia, since they can get meat right from their ‘fast food’ serving hunters. Since the difference regard to the normal armor is only 1, against close combat units the Mongols are slightly better. In Imperial Age the numbers show, that the Mongol Hussar virtually lose the Bloodlines and the whole bonus against arrows, since its steadyness is only measurable to the fully armored Hussars with only 75 Hit Points. The difference is conspicouos especially against arrows: for example the Mongol Hussar dies after approximately 20 arrows from a fully upgraded Arbalest, while its Spanish buddy will be buried only after 24. Hussars are a different story though: are the +22 HPs more valuable, than +1 normal and +2 pierce armor? Sadly, those aren’t: actually, a fully upgraded Hussar without the bonus is better than its Mongol counterpart. The Mongol light cavalry is clearly stronger than its competitors in the Castle Age: 98 HP, whereas the weakest light cavalry doesn’t get further than 60 HP. We have to consider the lack of plate barding armor here, however. What does this +30% mean for the Mongolian Scout line? In the case of the Light Cavalry it donates +18, while in the case of Hussar it gives +22 hit points, with Bloodlines the latter tops with 117 Hit Points. Then again, once in the Imperial Age, Mongols have something better up their sleeve. Later, in Imperial Age they have to share this illustrious label with the fully upgraded heavy cavalry archers, since our Mongols lack ring archer armor.

The faster firing rate takes these Mongol units to the first or the second place among its contestants.

Based on the fact, that the higher number of units always wins, this does make them worse than Hun Cavalry Archer in the crucial earlier stages of the game. This bonus allows the Mongol Cavalry Archers to fire and reload substantially faster than any other opponent. Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 line of sightĪnalysis of bonuses Cavalry archers fire 20% faster.“Behold! The horde of Genghis Khan approaches!”
